Largest Casino In The World Wikipedia
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WinStar World Casino (600,000 + square feet) Found in Thackerville, Oklahoma, about an hour south of Oklahoma City and one hour north of Dallas, the WinStar World Casino is the largest casino in the world. It has more than 600,000 square footage of gambling. The casino was originally opened in 2003 but was given a large addition in 2013. Singapore only opened its first casino in 2010 but has since become one of the largest gambling countries in the world. The opening of casinos in Singapore created worries in the country, with the majority fearing addictions and losses.
Whenever gambling is mentioned, the glitzy images of Les Vegas come to mind. America has been considered as a gaming nation for a very long time. However, America is not the world’s biggest gambler as many would think. In fact, the biggest gamblers in the world include countries that are least suspect. The ranking of the 200 gambling countries is based on data provided by H2 Gambling Capital. The ranking takes into account the losses in a year divided by the adult population. The losses include the entire amount lost on all types of gaming including poker, slot machine, horse racing, and casinos.
It is one of the largest and most recognized landmark in Las Vegas. The actual casino portion of Caesars Palace is significantly larger than most other casinos, clocking in at a massive 24,181 square feet (11,536.8 square meters). From the very beginning, Caesars Palace has attracted high rollers from around the world. The Foxwoods Resort is far and away the biggest of them, and in fact is one of the largest casinos in the world. Boasting about 340,000 square feet of gaming space, it actually dwarfs the biggest establishments in Vegas in this regard. Today, it’s known as the “Monte Carlo of the Orient,” home to many of the world’s largest casinos, including The Venetian Macau, the biggest casino on earth and the 6th largest structure in the world. The complex cost $2.4 billion to construct, including a sports events hall and an incredible 550,000-square-foot gambling area.
The Biggest Gambling Countries In The World
Australia
Gambling is so prevalent in Australia that the central bank was led to increase interest rates. Australia allows online wagering on sports. Slot machines are favorite games in the country. New South Wales accounts for half of the country’s total poker machines. Adult gamblers reported a loss of $1,128 per adult with 935 gamblers registered to be banned from casinos between 2006 and 2010. However, these gamblers were caught over 1,200 times for breaching their ban
Singapore
Singapore only opened its first casino in 2010 but has since become one of the largest gambling countries in the world. The opening of casinos in Singapore created worries in the country, with the majority fearing addictions and losses. The government is discouraging gambling by the locals by imposing an entry fee of $81 for locals who wish to enter the casino. Families are also allowed to ban their members from visiting the casinos under the “Family Exclusion Orders.” However, these measures have done little to dampen the gambling spirit in the country. The country recorded $1,174 losses per adult in 2010.
Ireland
The casino industry in Ireland is entirely unregulated because the country depends on the old Gaming and Lottery Act of 1956. According to the law of Ireland, only registered members’ club is allowed to offer casino services. Bets on gaming machines are not allowed beyond 6 pence while the rewards for gaming are allowed up to 10 shillings. However, this law cannot be enforced since the Irish pound has not been in use as a legal tender since 1999. The huge losses by gambling adults which average $588 per adult have forced the government to start enacting laws that will help regulate the gaming industry in Ireland.
Canada
Over 75% of Canadian adults have been involved in at least one form of gambling. The highest number of gamblers in the country comes from Saskatchewan. The province has gambling revenue of $841 per person above the age of 18 years. The popular gambling games in Canada include lottery and scratch and win. The popularity of lottery games in Canada has led to the government setting up initiatives to discourage giving of lottery tickets to minors as gifts. Canada recorded $568 gaming losses per adult
Finland
Over 41% of the adult population in Finland gambles weekly, according to the Ministry of Social Affairs and Health. The minimum age for gambling in the country was raised to 18 years in 2011 from 15 in the previous years in a bid to discourage gambling among children. The national lottery company in Finland is a property of the government and is managed by the Ministry of Education with the revenue from the company channeled to education, culture, and arts. The Paf Group of Finland, running the internet gambling company, offers paybacks to its loyal customers who spend at least $171.40 on its site but are certified to be suffering from gambling addiction. Finnish gamblers lose an average of $553 per adult.
Countries That Gamble The Most
Rank | Country | Gaming Losses Per Adult |
---|---|---|
1 | Australia | $1,288.00 |
2 | Singapore | $1,174.00 |
3 | Ireland | $588.00 |
4 | Canada | $568.00 |
5 | Finland | $553.00 |
6 | Italy | $517.00 |
7 | Hong Kong | $503.00 |
8 | Norway | $448.00 |
9 | Greece | $420.00 |
10 | Spain | $418.00 |
The video gaming industry is one of the most competitive businesses in the world. Heavy-hitters like Sony and Microsoft are backed by decades of profit making in other electronics and computers. Other companies are on the list on the strength of strong sales for historically popular games. The newer players – mostly companies outside the US – are players in the mobile gaming divisions.
The entire industry made over $40 billion in revenue in 2018 according to Forbes Online. The top five game companies made most of that profit. The smaller companies struggle, and even some top publishers are laying off employees. There may be some changes in the bottom five on this list year to year, but the top five are probably there to stay.
Gung Ho Online
2018 Revenue: $1.6 billion
Best-selling game: Puzzles and Dragons
Founded: 1998
Source: Gung Ho Entertainment
This company has built its fortune in the online gaming market. It started business as a developer of an online auction site as a subsidiary of Japanese cell phone company Softbank. In 2000, the company switched to online gaming services, hosting servers in Japan for a MMOG. In 2013, it released an in-house developed mobile game, Puzzles & Dragons, which accounts for the majority of its revenue. It has also acquired other game publishers since it purchased back shares from Softbank.
Did You Know?
Puzzles & Dragons is the second-highest earning mobile game ever.
Ubisoft
2018 Revenue: $1.9 billion USD
Best-selling game: Assassins’ Creed
Founded: 1986
Source: Gage Skidmore [CC BY SA 2.0] via Flickr
Ubi Soft was originally a family-owned, mail order hardware and software business run from the suburbs of Paris. It was a family business whose members soon recognized the growing interest in PC games. Ubi Soft developed some titles in-house that were successful in Europe but did not translate well overseas. Eventually, the company purchased rights to distribute other titles, which enabled them to buy Red Storm Games, the maker of a popular game based on the Tom Clancy novels.
Aside from the Assassin’s Creed series, Ubisoft is known for the Far Cry series and Just Dance.
Did You Know?
Electronic Arts bought, and later sold, shares in Ubisoft.
King
2018 Revenue: $1.9 billion
Best-selling game: Candy Crush saga
Founded: 2003
Source: Iswjy1mcb [CC By SA 4.0] via Wikimedia Commons
King initially developed games that users could play within their web browser, eliminating the need to download and/or install software. That model didn’t prove successful initially. However, the company found success producing games for use on social media platforms like Facebook.
Within social media gaming, King would make money via so-called “micro-transactions” and through in-game advertising. This caused revenue growth of over $1 billion within two years.
Did You Know?
One of the co-founders of King sold his ownership stake years before the company became one of the top earners.
Namco Bandai
2018 Revenue: $2.20 billion
Best-selling game: Tekken series
Founded: 2005
Source: Bandai Namco [Public Domain] via Wikimedia Commons
Namco was already a well-known arcade game company. Bandai, a toy maker and TV show producer, has some of the world’s best-known brands, like Power Rangers. In 2005, the gaming divisions of the two companies merged.
The merged Namco Bandai Studios has some of the longest running and most popular console fighting games, such as Tekken and Soul Caliber. It also has released a number of games based on Bandai-owned IP like Dragonball and Gundam.
Did You Know?
The Bandai Namco manufacturing division is the largest toy company in the world based on revenue.
Electronic Arts
2018 Revenue: $3.49 billion
Best-selling game: FIFA 18
Founded: 1982
Source: King of Hearts [CC BY SA 3.0] via Wikipedia
Electronic Arts may be one of the most widely recognized brands in gaming culture. Former Apple employee Trip Hawkins started the company with financing and began producing a variety of games for the growing home computer market. It was a few years after the company began that EA began working on a pro football simulator that would spawn one of its more popular games, Madden NFL.
EA’s sports games are what made the company a success. However, EA acquired a number of studios over time, producing or co-producing popular games from other subgenres.
Did You Know?
Former UCLA basketball star Ed O’Bannon sued EA for using his likeness without permission. EA settled with O’Bannon, but stopped making college sports games because of the suit.
Activision Blizzard
2018 Revenue: $3.5 billion
Best-selling game: Overwatch, WoW
Founded: 2008
Source: Activision Blizzard [Public Domain] via Wikimedia Commons
Activision and Blizzard were separately to of the most successful game publishers and developers of the 1990s, with Activision being one of the oldest companies in the business. During a downturn in the home gaming industry, Activision was purchased by a tech CEO and regained market share.
Blizzard was a pioneer in the online, multiplayer strategy games like Warcraft. The French company Vivendi purchased Blizzard, and Activision later acquired Vivendi’s gaming division, which included Blizzard.
Did You Know?
Activision was responsible for many of the earliest popular console games, including Pitfall first sold for the Atari 2600 in 1982.
Nintendo Company
2018 Revenue: $4.2 billion
Best-selling game: the Mario series
Founded: 1886
Source: Evan-Amos [Public Domain] via Wikimedia Commons
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Nintendo was in the gaming business long before computers were invented, making playing cards, and later on, toys and arcade games. It entered the console game industry in the 1970s when it distributed the Odyssey console in Japan. In 1981, it developed and released Donkey Kong, the game that spawned the signature character Mario.
Nintendo is perhaps better known for the consoles and gaming devices it has created rather than its games. The company produced a console in 1977 before launching the Famicom, NES and Game Boy systems later.
Did You Know?
The French Culture Minister knighted Shigeru Miyamoto, the creator of Donkey Kong, in 2006.
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Microsoft (Xbox Games)
2018 Revenue: $7.79 billion
Best-selling game: Halo, Minecraft
Founded: 2002
Source: Pexels [CC0]
Bill Gates’ company had always had an in-house game division that produced and published games with the MS-DOS operating system and for Windows. The company created a separate division for games in 2000 when it entered the console gaming arena and announced the Xbox.
Xbox Games develops and publishes games for the PC and for the console as well as publishing mobile and web browser games. It has also acquired Mojang, the developer and publisher of Minecraft.
Did You Know?
The Microsoft game Minesweeper has been included with every version of Windows (in some form) since 1992.
Tencent Games
2018 Revenue: $8.3 billion
Best-selling game: Arena of Valor
Founded: 2003
Source: Public Domain
Tencent Games is a division of Tencent Holdings, a Chinese holding company with a variety of business interests, including online gaming. From the beginning, the gaming company focused on online and social media gaming to meet the interests of the growing Chinese mobile communications market. Its parent company has invested in a variety of game publishers and hosts.
Today the company continues to focus on online and mobile gaming and has its own streaming platform. It’s the largest valued game company.
Did You Know?
Tencent’s purchase of 40% of the company that makes Fortnite may make the company the largest in the world by revenue soon.
Sony Computer Entertainment (SCE)
2018 Revenue: $10.5 billion
Best-selling game: The Last of US, Gran Turismo
Founded: 2003
Source: Solomon 203 [CC BY SA 4.0] via Wikimedia Commons
A division of electronics and entertainment conglomerate Sony, SCE began in 1993 when Sony announced the production of the Playstation game console. Since then, SCE has become the largest video game company in the world based on annual revenue.
SCE oversees the production of the hardware and peripherals for Playstation games. It is also the parent company of Sony Interactive Entertainment Worldwide (SIE), the company that oversees the production of Sony games. Many of the studios under SIE were acquired by takeover.
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Did You Know?
Sony’s revenue comes from its hardware, as it only placed two games (Marvel’s Spider Man and God of War) in the top ten list in 2018.